Tác giả: Thân, Thị Phương Thảo,
This study aimed to evaluate the effectiveness of using language games to enhance English vocabulary for 6th-grade students at a junior high school in Bac Ninh province (pseudocode VH). Using a mixed-methods, quasi-experimental research design, the study compared two intact classes (30 students each): the experimental class was taught vocabulary through language games such as Hangman, Pictionary, Lucky Number, and Kahoot for 4 weeks (12 lessons), while the control class learned using tradition
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Thông tin ấn phẩm theo chuẩn MARC 21